VRM Viewer · Editor · Live

Dasoni Studio

The all-in-one web studio to create, edit and check VRM avatars in motion

Explore features Opens right in your browser, nothing to install.

At a glance

Start free, nothing to install. No downloads, no updates, no hardware worries.

Start for free

All-in-one, no install

Creation, editing, review and live checking flow together in a single browser.

Import that starts by fixing

Common problems in files exported from other tools - unit mismatches, duplicated bones, broken skeletons - are diagnosed and repaired the moment you open them. Opening "unopenable" files is itself a feature.

A validation gate that guards quality

Before export, required conditions are checked automatically so files that external engines or other tools would reject are never produced.

Privacy minimalism

Webcam video never leaves your device, and social-login identifiers are stored only in an irreversible form.

Five languages

日本語 · English · 한국어 · Bahasa Indonesia · 中文. Every app and the help pages follow the same language setting.

Start free

The viewer is free, and the editor and Live are partly free. Automation features are unlocked as needed with credits (one-time purchase).

See pricing details

What you can do

Three apps connected in a single pipeline.

Viewer

Viewer - where review starts and ends

Play VRM/animation (VRMA), check model info and licenses, switch chroma backgrounds and themes. Finish your final pre-release check fast.

Editor

Editor - VRM creation that honors the standard

Drag in fbx, glb or gltf and VRM production begins. Rig-name standardization, automatic humanoid mapping, T-pose conversion and toon-shading conversion are supported. Expressions, physics and eye gaze are automated as well. Edit textures and thumbnails directly in the built-in image editor (layers, brush, selection, text, UV overlay) and apply the result straight to the model. Alongside the automation, every item can be edited precisely by hand.

Live

Live - check your finished avatar with a webcam

Track face, head, fingers and upper body in real time to see your edited VRM move as intended. Video never leaves the browser.

My Storage - continuity of work

Automatic version numbering, project folders, history that recognizes identical files. Local drafts are saved automatically, so closing the tab never loses your place.

See more in Help

Rigs we recognize.

Recognized rigs are renamed to the standard in one pass and all 55 humanoid slots are mapped automatically. Every automation offers a review before applying.

  • Mannequin · MetaHumanUnreal Engine
  • HumanIKMaya · MotionBuilder
  • Biped3ds Max
  • Rigify · Auto-Rig ProBlender
  • HumanoidUnity
  • MixamoAdobe

Automation workflow

Conversion steps that took hours by hand, reduced to buttons.

Bone naming · bone mapping

Renames the bones of a recognized rig to the standard in one pass and auto-maps all 55 humanoid slots.

T-pose conversion

Direction-alignment based, so results are consistent regardless of each file's A-pose angle.

Materials · expressions

Converts standard materials to toon shading (MToon) in one pass, detects VRoid, ARKit and Japanese-style morphs and binds expression presets automatically.

Physics

Detects hair and clothing sway chains, applies presets and places colliders automatically. Extended colliders (inside and plane types) are supported.

Meta presets

Pick a scenario - personal, distribution or free distribution - and license and permission fields are filled in at once, with a preview of the values to be applied.

Validation gate

Catches missing required bones, duplicate assignments, hierarchy violations and other causes of rejection by external engines before export, with per-item diagnosis.

Who it's for

Beginner or pro, everyone works to their own goal from a single browser.

VTubers & streamers

Check face, head, finger, and upper-body tracking instantly with just a webcam.

Verify your avatar moves correctly before going live.

3D artists & modelers

Bring rigs from Maya, Blender, 3ds Max, or Unreal to the VRM standard.

Rig-name normalization, automatic humanoid mapping, and a validation gate keep everything to spec.

Creators & illustrators

Finish characters made in VRoid and others with toon shading, expression presets, and physics.

No 3D knowledge needed - it's all button by button.

Game & app developers

Reliably produce VRM that external engines won't reject.

Missing required bones and hierarchy violations are blocked before export.

Beginners & hobbyists

Start free in the browser - no install, no spec worries.

Drop in a file and your first VRM is made.

GLB·FBX → live check in 10 minutes라이브 확인까지 10분

A representative flow for standard humanoid rigs - actual time varies with the model.

Open · auto-restore

One drag

Damaged files can be repaired and opened with VRM Fix, and units (cm/m) and bone scale can be corrected.

Apply automation

Bone naming → mapping → T-pose → materials, expressions, physics, gaze

The result of each step can be reviewed before applying.

Validate · export · live check

Validation gate → export → Live

Confirm the validation gate passes, then export .vrm or save to storage. Turn on your webcam in Live to see your finished avatar in motion right away.

Detailed steps are in the help pages.도움말에서 확인할 수 있습니다.

Contact

Service, partnership or technical questions - feel free to reach out.